Accelerate Healing

Accelerate Healing
Necromancy
Level Cle 2
Components V, S
Casting Time 10 minutes
Range Touch
Target One creature
Duration 4 days
Saving Throw No (harmless)
Spell Resistance Yes (harmless)

This spell enables the affected creature to experience natural healing at a faster rate. If the creature does not do any extraneous activity, he heals twice his level or hit dice in hit points for that day of rest. If the creature does engage in extraneous activity, before the creature goes to sleep, the cleric can make a Heal check DC of all damage the creature received that day. Success means the creature can still recover his level or hit dice in hit points. Failure means the creature does not recover hit points as normal. The DC is not reduced if the damage received had been healed in any way.

If the recipient does not do any extraneous activity for the day, he may recover two ability score points instead of one should he be suffering such a temporary loss. This spell has no effect on potions of healing, cure spells, or other magical healing effects.

This spell was originally from the 2e Tome of Magic


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