Breath Of Death
Necromancy [Evil]
Level Cle 7
Components V, S, M, DF
Casting Time 1 round
Range Personal
Area Of Effect See text
Duration 1 hour/level
This powerful spell enables the cleric to infect many persons, even an entire community, with a non-magical, fatal disease. The cleric need not touch or even see the people for the spell to be effective, although recipients must be within the area of effect.
When the spell is cast, the cleric exhales a foul-smelling breath. This forms into a breeze that radiates outward, forming a circle than expands in a 150ft radius per hour. During this time, the cleric must remain at the center of the area of effect. For example, after 12 hours, Breath Of Life would cover a circle 1,800 ft in radius. The breath is of a magical nature rather than a physical nature; thus it is unaffected by prevailing winds.
The breeze blows through the community, instantly infecting the specified disease to all citizens.Creatures are allowed a Fortitude saving throw to not be infected. Infected creatures cannot naturally heal hit points. Magical healing effects, such as from potions or Cure Spells always only heal the minimum amount possible. An infected creature will die in 1d6 weeks, varies among individuals, regardless of any lack of hit point loss. Cure Disease can be used to cure the victim it is cast upon.Material Component: a handful of dust taken from a mummy’s corpse.
This spell was originally from the 2e Tome of Magic