Chaotic Commands

Chaotic Commands
Abjuration [Chaos]
Level Cle 5
Components V, S, M
Casting Time 1 action
Range Touch
Target One creature
Duration 10 minutes/level
Saving Throw See text
Spell Resistance See text

Chaotic Commands renders a creature immune to magical commands. Spells such as Domination, Suggestions, Command, Geas/Quest, Enthrall and other similar spells or effects that place a direct verbal command upon a single individual automatically fail. This spell does not protect against spells that merely locate or describe the creature, such as Detect Chaos or Clairvoyance. This is a harmless effect upon the creature, so there’s no saving throw and SR wouldn’t apply unless for some reason the creature really does not want to benefit from this spell.

Anyone who does cast one of the spells protected against the creature must make a Will saving throw (SR applies). Failure means that the caster must obey his own magic; the spell’s effect has backfired on the caster.

Material Component: a piece of eelskin.

 

This spell was originally from the 2e Tome of Magic


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