Consequence
Divination
Level Cle 5, Dru 5
Components V, S, F
Casting Time 1 round
Range Personal
Target The caster
Duration Instantaneous
This spell allows the caster to determine how one recent event fits into the grand scheme. By casting this spell, the caster can determine whether the sequence or situation that gave rise to the specific event is complete or whether it is ongoing; whether it was a significant or insignificant event in the larger picture; or whether it will continue to have repercussions for the participants.
Using his knowledge of circumstances, the GM communicates these facts to the caster’s player. This message is normally straightforward and easy to understand, but in the case of highly complex circumstances, the message might be cryptic. In any case, the message will always be truthful.
As an example, consider a cleric and his party who are on a holy quest to retrieve an item of power. On the way to the location of this item, the party is ambushed by evil creatures from the Inner Planes but manages to defeat them. Concerned that these creatures might be outlying guards protecting the item of interest, the cleric casts Consequence, hoping for guidance. The GM knows that these creatures have nothing to do with the quest; the encounter was coincidental. However, the surviving monsters will soon return with reinforcements to avenge their dead. Therefore, the GM tells the cleric’s player, "To your goals these have no place, but still they can cause more woe."
Casting this spell taints subsequent casting of the same spell within a 24 hour span. A second attempt within this period always results in the same message as the first, regardless of the true situation. Another caster casting the spell within the 24 hour period receives an accurate reading.
Material Focus: three intricately designed coins or dice, made of platinum, worth a total of 1,000gp.This spell was originally from the 2e Tome of Magic