Land Of Stability
Abjuration
Level Dru 7
Components V, S, M, DF
Casting Time 1 action
Range Medium (100ft + 10ft/level)
Area Of Effect 10ft cube/level
Duration 1 day/level
Land Of Stability protects the area of effect and all creatures and objects within it from the following natural disasters:
Earthquakes: vibrations do not affect the warded area and fissures will not open beneath the warded area.
Floods: the warded area remains dry, even if submerged.
Windstorms: the warded area suffers no damage from stong winds and objects cannot be blow into the warded area.
Lava and ash eruptions: lava and ash flow around the warded area.
Avalanches: stones and snow will not fall on the warded area.
Land Of Stability cannot be used to protect an area for natural disasters already in progress, but if it is cast in the same round as the disaster starts the area is protected. If Land Of Stability is used to protect an area from a magical effect that simulates a natural disaster, such as the Earthquake spell, both the druid and the cause of that effect must make caster level checks of 1d20 + caster level + appropriate ability modifier. If the caster of Land Of Stability wins, the area is protected. Otherwise, it does not protect against the effect.This spell was originally from the 2e Tome of Magic