Legal Thoughts

Legal Thoughts
Enchantment (Mind Affecting) [Law]
Level Cle 6
Components V, S
Casting Time 1 action
Range Close (25ft + 5ft/2 levels)
Target One creature
Duration Permanent
Saving Throw Wil neg.
Spell Resistance Yes

A cleric casting this spell forces the victim of the spell to follow one specific law. The cleric may choose any law prevalent in the area in which the cleric and the victim currently reside. Thus, if a city has no laws about murder, the cleric cannot command the person not to kill. The victim of the spell is forced to obey the letter of the law to the best of his ability. Thus, if a victim were commanded not to commit murder, he would go to any length to avoid murdering someone.

Since the essence of the spell is tied to legal and not moral interpretation, characters may find loopholes that will allow them to work around the law in specific cases or to ignore the law in light of extenuating circumstances.

When casting the spell, the cleric must speak the law to the recipient in such a way that he can hear it. (This spell cannot benefit from Silent Spell feat.) The victim is allowed a Will saving throw to avoid its effect. If the save is failed, the victim will never willingly violate the stated law as long as the spell is in effect.

Legal Thoughts can be negated by Dispel Magic or Break Enchantment. The victim of the spell never perceives anything wrong with adhering to the law, and therefore never seeks to have the spell removed.

This spell was originally from the 2e Tome of Magic


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