Random Causality
Transmutation [Chaos]
Level Cle 3
Components V, S, M
Casting Time 1 action
Range Close (25ft + 5ft/2 levels)
Target One weapon
Duration 1 round/level
Saving Throw Fort neg.
Spell Resistance No
This spell creates a rift in the nature of cause and effect. The spell is cast upon an opponent’s weapon. The weapon gets a Fortitude save to avoid the effect. It may use its base saving throw or its wielders, which ever is higher. In either case, if the weapon is magical, it gets it overall + as if it were being created as a bonus to its roll.
When the weapon is used, it hits and causes damage normally, but the damage is not applied to the creature struck by the weapon. Instead, the person wielding the weapon or one of his companions suffers the damage. If the weapon is magical and does special damage against a particular creature type or alignment, this extra damage only comes into play if the new victim is of the appropriate type. For example, if a fighter wields a sword that does an extra +1d6 damage against Chaotic creatures and the new target is a Lawful creature, there is no extra +1d6 damage. If the magical damage doesn’t care about its target, such as a flaming sword that does an extra 1d6 fire damage, that damage is transferred to the new victim. All damage from non-magical means still applies, such as Strength Bonus, Weapon Specialization, Sneak Attack, and Critical Damage. If the weapon misses its target on any round, no damage is caused that round.
The GM uses a die to randomly determine possible targets. He selects a die that is nearest to the number of targets. If the number of targets does not equate to a particular die, the wielder of the weapon takes the extra chances to hit. For example, if there are 7 possible new targets, the GM would roll a d8, and the wielder of the weapon is struck on a roll of 7 or 8.
If the wielder changes weapons, his new weapon is not affected by this spell. His previous weapon still is. If someone else uses it, that person is considered the wielder as far as this spell is concerned.
Material Component: a bronze die (5sp)
This spell was originally from the 2e Tome of Magic