Uncontrolled Weather

Uncontrolled Weather
Conjuration [Chaos]
Level Cle 8
Components V, S
Casting Time 10 minutes
Range Personal
Area Of Effect 4d4 square miles
Duration 10 minutes/level

This spell allows the caster to summon weather that is either appropriate or inappropriate to the climate and season of the region. The summoned effects are always dramatic, cool breezes or light fog will not appear. Instead, torrential floods will assault a desert, a heat wave will rage in polar wastelands, and tornadoes and hurricanes will rip accorss gental landscapes. A blizzard might spring up in summer or tornado might materialize in winter. The cleric has no influence over the weather pattern that emerges.

Ten minutes after the spell is cast, the trend of the weather will become apparent, a sudden chill, gust of wind, overcast sky, etc. The Uncontrolled Weather will arrive 10 minutes after that (20 minutes after casting the spell). Once the weather actually arrives, it cannot be dispelled. The cleric can only end the spell, if desired, during these first 20 minutes. The weather slowlt reverts to its original condition.

The effect of the spell are the decision of the GM. The effects should be grand and impressive. Following are suggested effects of the weather.

Torrential Rain/Blizzard: Visibilty is reduced to 300ft or less. Travel is nearly impossible due to water or heavy snow on the ground.

Storm/Hurricanes: All flying creatures are driven from the skies. Trees are uprooted. Roofs are torn off. Ships are endangered.

Heat Wave: Inense heat immediate causes ice bridges to melt. Avalanches of snow and ice fall down mountains.

The GM determines the area of effect randomly. The maximum duration of the spell is 10 minutes per caster level, but the GM may cancel the affect after a shorter time.

This spell was originally from the 2e Tome of Magic


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