Nonweapon proficiencies: Once the psionicist has purchased class
abilities and weapon proficiencies he receives 8 character points for nonweapon
proficiencies. The psionicist can choose proficiencies from the general and
psionicist groups. Refer to the Skills & Powers book, Chapter 6, and to the table
below. The contact NWP is free to Psi characters. The charp is listed for wild
talents.
The final word on NWPs in the campaign can be found in the NWP section of the House Rules. If there are any contradictions between this page and that section, the rules found there take precedence.
Psionicist Group
| Proficiency | CHARPs | Initial Rating | Relevant
Ability
| Body Language | 4 | 6 | Int/Reason
| Contact* | 5 | N/A | Wis/Intuition
| Crystal Focus | 4 | 6 | Con/Health
| Gem Cutting | 6 | 6 | Dex/Aim
| Harness Subconscious* | 6 | 7 | Wis/Willpower
| Hypnosis** | 3 | 8 | Chr/Leadership, Wis/Willpower
| Meditative Focus* | 5 | 8 | Wis/Intuition
| Mental Armor* | 3 | N/A | Wis/Willpower
| Musical Instrument | 2 | 7 | Chr/Leadership
| Philosophy | 5 | 6 | Int/Reason, Chr/Appearance
| Psionic Lore | 5 | 6 | Int/Knowledge
| Psychology | 6 | 5 | IWis/Intuition
| Reading/Writing | 2 | 8 | Int/Knowledge
| Rejuvenation* | 3 | 6 | Wis/Willpower
| Religion | 2 | 8 | Int/Knowledge
| |
|---|
* Proficiency described on page 155 of the Skills & Powers book.
**Proficiency described on page 18 of The Complete Psionics Handbook.
Crystal Focus
Many psionicists find that they can achieve a deeper and more productive psionic
trance by focusing their meditations on an inanimate object. Crystals and
gemstones are the most frequently used foci, because of their clarity and
durability. A crystal focus gives the psionicist a +1 bonus on power checks for
one particular science or devotion.
To use this proficiency, the psionicist must first attune a crystal to one of his psionic powers. This requires a proficiency check and two hours of meditation. After that, he can use the +1 bonus any time he initiates the power if he has the crystal in contact with his body. A psionicist may only attune one crystal at a time. if he rolls a natural 1 on his power check, the crystal burns out and is destroyed. The crystal doesn´t have to be very valuable - a plain quartz crystal is usually enough to establish focus.
Philosophy
This NWP allows the possessor to discuss abstract concepts in fields such as
logic, morality, metaphysics, and even strange scientific theories (if related
knowledge and skills are possessed). The Philosopher may make profound
commentary on situations, far beyond the comprehension of more common folk. In
addition, a Philosopher can for hours at a time, chat on subjects that he has
only a partial grasp of, usually asking more questions than actually giving
answers, but occasionally, through sheer wit, coming up with novel theories
previously unheard of. This skill allows for the discussion of more general
concept; the Philosopher will be unable to respond to subjects of a detailed
nature in a subject which he is unfamiliar with, but may make detailed analyses
of subjects which they are familiar with. Thus, the Philosopher may only comment
on his concept of Magic as a force, and somewhat on the perceived origins of Fire
Magic. If he had the Spellcraft proficiency, though, he could comment on the
Philosophy of Magic to no end. An extra slot donated to this proficiency can be
added to gain an extra +1 bonus as with other proficiencies, to add a specialty
such as the Philosophy of Magic should a related skill not be available under
existing NWP rules, or to familiarize the Philosopher with the philosophies of
other great Philosophers in his region.