| ALIGNMENT: | deity: CE; clerics: CE; flock: any evil
| NWP: | Bonus - Astrology, Iron Will, Torture
| Recommended - Disguise, Fire-Building, Forgery, Gaming, Herbalism, Intimidation, Religion, Riding, Oratory, Ventriloquism DUTIES: | Missions, Omen Reading
| WEAPONS: | Scourge (bonus), Blowgun, Chain, Dagger, Flail, Knife, Morning Star, Short Sword, Whip
| ARMOR: | Any
| OTHER LIMITS: | Secrecy; Other restrictions vary with sect
| SPHERES of | INFLUENCE: Major - All, Chaos, Charm, Healing, Summoning, Sun
| Minor - Combat, Divination, Protection, Weather POWERS: | Charm/Fascinate (as 3rd lvl WZ spell, Suggestion); Take rogue NWP at cost; Do not Feel Pain; Cause Pain (5th) (as Loviatar - see Faiths & Avatars); Greater Malison (3/day 8th lvl) (4th lvl WZ); Prophecy (15th)
| SYMBOL: | Broken or cracked wheel of fortune
| COLORS: | Red and/or Dark Green; High ranking priests will add black, silver and gold accents
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Clerics of Athelstan have seven (7) CHARPs remaining to either spend on additional clerical abilities or to have carry over to the next step of the character creation process.