Estereal's Clerics


ALIGNMENT: deity: LN/G; clerics: LN, LG; flock: LN, any G
NWP: Bonus - Ceremony, Etiquette, Mental Resistance, Reading/Writing, Toasting
Recommended - Ancient History, Ancient Languages, Heraldry, Investigation, Law, Local History, Modern Languages, Musical Instrument, Religion, Singing
DUTIES: Coronations, Devotions, Funerals, Guidance, Marriage, Vigilance
WEAPONS: Battle Ax, Flail, Lasso, Mace, Two-Handed Sword, Dagger (ceremonial, must be ornately made, min. 500 gp)
ARMOR: Any metal armor/shield (prefer plate)
OTHER LIMITS: Always be truthful, Observe all holidays and ceremonies, Clothing (always robed in public), Obey all secular laws, Tithe
SPHERES of
INFLUENCE:
Major - All, Creation, Divination, Healing, Law, Sun, Wards
Minor - Guardian, Protection, Summoning
POWERS: Detect Lie (as 4th lvl PR spell)
SYMBOL: Sword over incense
COLORS: Purple and Gold (White)

Clerics of Estereal have twenty-one (21) CHARPs remaining to either spend on additional clerical abilities or to have carry over to the next step of the character creation process.