| ALIGNMENT: | deity: NE; clerics: Any E; flock: not G
| NWP: | Bonus - Herbalism
| Recommended - Ancient History, Engineering, Mining, Persuasion, Reading/Writing, Religion, Spellcraft, Undead Lore DUTIES: | Missions, Vigilance
| WEAPONS: | Battle Ax, Bows, Dagger, Darts, Knife, Scythe, Shortsword, Sickle
| ARMOR: | Any, No Shields
| OTHER LIMITS: | Celibacy, Tithe
| SPHERES of | INFLUENCE: Major - All, Astral, Combat, Divination, Guardian, Necromantic, Protection, Wards
| Minor - Charm, Healing, Summoning, Sun POWERS: | Immune To Clerical Charm, Immunity To Disease,
Inspire Fear (1/day) (5th level), Command Undead (8th level), Disease Touch
(10th) - (As 3rd Lvl Spell with changes: 10'/level range & not curable by
magical means) | If captured or discovered they can will themselves to die. Their souls are taken immediately upon death by Othniel and therefore are totally unaffected by such spells as Resurrection and Speak With Dead cast by any other than a fellow cleric of Othniel. SYMBOL: | Skull
| COLORS: | Black and Silver
| |
Clerics of Othniel have seven (7) CHARPs remaining to either spend on additional clerical abilities or to have carry over to the next step of the character creation process.