Torodin's Cleric's: Mage Sect


ALIGNMENT: deity TN; clerics NX/XN; flock not LG/CE
NWP: Bonus - Astrology, Dark Sense, Librarian
Recommended - Ancient History, Ancient Languages, Bookbinding, Etiquette, Heraldry, Local History, Modern Languages, Omen Reading, Religion, Sage Knowledge
DUTIES: Guidance, Omen reading, Missions
WEAPONS: Dart, Dagger, Knife, Stiletto
ARMOR: None
OTHER LIMITS: Celibacy, Clothing (colors, symbol), d6 for hit points, Tattoo eyes on palms, Disconcerting Aura - During spellcasting, eyes roll back in head & unsettles those who observe the caster (-1 to initiative)
SPHERES of
INFLUENCE:
Major - All, Astral, Charm, Divination, Summoning, Thought, Time
Minor - Healing, Necromantic, Numbers, Protection, Sun (darkness causing varieties only)
POWERS: Language/Communication (1/lvl max 8), Prophecy, Hide in Shadows, Magic Immunity to One Wizard School (player's choice), Detect Secret Doors (like the elf ability), Shape Change (8th lvl owl/cat/ferret; DM's choice), Take wizard NWP at cost
SYMBOL: An open eye; possibly only showing the white
COLORS: Black and Gray

Clerics of Torodin's mage's sect have eleven (11) CHARPs remaining to either spend on additional clerical abilities or to have carry over to the next step of the character creation process.