Torodin's Cleric's: Thief Sect


ALIGNMENT: deity TN; clerics NX/XN; flock not LG/CE
NWP: Bonus - Astrology, Dark Sense, Disguise
Recommended - Ancient History, Ancient Languages, Etiquette, Forgery, Heraldry, Local History, Modern Languages, Omen Reading, Religion, Sage Knowledge
DUTIES: Guidance, Omen reading, Missions
WEAPONS: Crossbows, Dart, Dagger, Knife, Short Bow, Stiletto
ARMOR: Non-metal, No shields
OTHER LIMITS: Celibacy, Clothing (colors, symbol), d6 for hit points, Disconcerting Aura - During spellcasting, eyes roll back in head & unsettles those who observe the caster (-1 to initiative)
SPHERES of
INFLUENCE:
Major - All, Astral, Charm, Divination, Summoning, Thought, Time
Minor - Healing, Necromantic, Numbers, Protection, Sun (darkness causing varieties only)
POWERS: Language/Communication (1/lvl max 8), Prophecy, Hide in Shadows, Infravision (60' range), Detect Secret Doors (like the elf ability), Shape Change (8th lvl crow/rat/mouse; DM's choice), Take rogue NWP at cost
SYMBOL: A skeleton key, forged from a grey metal
COLORS: Black and Gray

Clerics of Torodin's mage's sect have zero (0) CHARPs remaining to either spend on additional clerical abilities or to have carry over to the next step of the character creation process.