| ALIGNMENT: | deity TN; clerics NX/XN; flock not LG/CE
| NWP: | Bonus - Astrology, Dark Sense, Disguise
| Recommended - Ancient History, Ancient Languages, Etiquette, Forgery, Heraldry, Local History, Modern Languages, Omen Reading, Religion, Sage Knowledge DUTIES: | Guidance, Omen reading, Missions
| WEAPONS: | Crossbows, Dart, Dagger, Knife, Short Bow, Stiletto
| ARMOR: | Non-metal, No shields
| OTHER LIMITS: | Celibacy, Clothing (colors, symbol), d6 for hit points, Disconcerting Aura - During spellcasting, eyes roll back in head & unsettles those who observe the caster (-1 to initiative)
| SPHERES of | INFLUENCE: Major - All, Astral, Charm, Divination, Summoning, Thought, Time
| Minor - Healing, Necromantic, Numbers, Protection, Sun (darkness causing varieties only) POWERS: | Language/Communication (1/lvl max 8), Prophecy, Hide in Shadows, Infravision (60' range), Detect Secret Doors (like the elf ability), Shape Change (8th lvl crow/rat/mouse; DM's choice), Take rogue NWP at cost
| SYMBOL: | A skeleton key, forged from a grey metal
| COLORS: | Black and Gray
| |
Clerics of Torodin's mage's sect have zero (0) CHARPs remaining to either spend on additional clerical abilities or to have carry over to the next step of the character creation process.