Wajen's Clerics


ALIGNMENT: deity: N/G; clerics N, NG; flock: Any
NWP: Bonus - Herbalism, plus one of the following - Farming, Teaching, Survival
Recommended - Agriculture, Animal Handling, Animal Lore, Beekeeping, Clothesmaking (crude), Cooking, Fishing, Foraging, Leatherworking, Weather Sense
DUTIES: Guidance, Marriage, Vigilance
WEAPONS: Club, Dart, Javelin, Knife, Scimitar, Sickle, Sling, Spear, Staff
ARMOR: Leather Armors, Wooden Shields
OTHER LIMITS: Cannot be chaste, Cannot be wasteful, Must be helpful, Cannot Be Chaste
SPHERES of
INFLUENCE:
Major - All, Animal, Elemental, Healing, Plant, Weather
Minor - Divination, Protection, Summoning
POWERS: Communicate (one type of animal, player's choice), Identify/Analysis (plants and animals), Pass w/o Trace (3rd level), Inspire Fear (1/day, 5th level), Shapechange (3/day, 8th level - animal forms from homelands only)
SYMBOL: Bull framed by wheat shafts or mistletoe
COLORS: Browns and Greens

Clerics of Wajen have zero (0) CHARPs remaining to either spend on additional clerical abilities or to have carry over to the next step of the character creation process.