| ALIGNMENT: | deity: N/G; clerics N, NG; flock: Any
| NWP: | Bonus - Herbalism, plus one of the following - Farming, Teaching, Survival
| Recommended - Agriculture, Animal Handling, Animal Lore, Beekeeping, Clothesmaking (crude), Cooking, Fishing, Foraging, Leatherworking, Weather Sense DUTIES: | Guidance, Marriage, Vigilance
| WEAPONS: | Club, Dart, Javelin, Knife, Scimitar, Sickle, Sling, Spear, Staff
| ARMOR: | Leather Armors, Wooden Shields
| OTHER LIMITS: | Cannot be chaste, Cannot be wasteful, Must be helpful, Cannot Be Chaste
| SPHERES of | INFLUENCE: Major - All, Animal, Elemental, Healing, Plant, Weather
| Minor - Divination, Protection, Summoning POWERS: | Communicate (one type of animal, player's
choice), Identify/Analysis (plants and animals), Pass w/o Trace (3rd level),
Inspire Fear (1/day, 5th level), Shapechange (3/day, 8th level - animal forms from homelands only)
| SYMBOL: | Bull framed by wheat shafts or mistletoe
| COLORS: | Browns and Greens
| |
Clerics of Wajen have zero (0) CHARPs remaining to either spend on additional clerical abilities or to have carry over to the next step of the character creation process.