(Dances With Fire)
Fighter
Needs 3e conversion
DESCRIPTION:
Ester is a giant of a human being, head and shoulders above most others (7'0", 325 lbs.).
She usually has a friendly grin on her face. Her nose has been broken a few times, and the
bones of her face and hands are heavy and rough. Her hair is long, light brown and
streaked by the sun, pulled back from her face by a strip of rawhide. Her face is tan
from hours in the practice fields, and her eyes sparkle a merry blue out from it. Her
clothing is of heavy but fine cloth-- cream tunic, brown breeches, maroon cloak fastened
with a garnet pin. A gold earing dangles from one ear, and she wears a torc around her neck.
She wears two large gold armbands as bracelets.
They are simple, heavy twisted gold. On her right hand, is a simple gold
band. On her left, a worked ring that appears to be made of golden
sheaves of wheat. On
her back and shoulders is a tattoo of ox horns.
PERSONALITY:
Few weighty thoughts trouble Ester's sunny disposition. In her case, ignorance truly is
bliss, keeping her morale high during what seems to be impossible odds. While of
sufficient intelligence not to refer to herself in the third person, Ester is "a bear of
very little brain". It is not so much that Ester acts before thinking, but that the
complete analysis of a given situation is most times beyond her. Hence, Ester will often
seemingly heedlessly throw herself into the thick of the fray, enthusiastically giving as
good as she gets. Ester knows that her mental abilities are usually not quite up to
dealing with the complexities of life, so she will take direction from people she trusts.
BACKGROUND:
Ester grew up the first daughter of a blacksmith's apprentice in a medium-sized town. Her
father went adventuring with a party soon after her birth, heading towards rumors of
treasure in the nearby hills. She and her mother lived in her grandparents' bakery at
that time. When he returned, he used his new-found wealth to start a new smithy near the
outskirts of town, near the easterly trade route, the Walking Duck inn, and the local
farmers. It was a beautiful smithy, with room for their living quarters next door, a
stream, and a vegetable and herb garden. Some of Ester's earliest memories are of wading
in the stream while her mother watched from the garden.
Ragnar was so impressed by
Ester's size as she grew, that he started her helping him in the smithy at the age of 6.
He had several more children, but none were strong enough to help in the smithy until
Ester was 9.
Ragnar had a reputation of honesty and fair trading, as well as skill as
a smith. He soon received much of the local business and the business coming in on the
road. He tried to pass his values on to Ester. He told her that everybody is good at
something, and it offends the gods to brag about it.
He also drummed into her the
importance of being responsible about her size. He didn't want her picking fights with
anyone smaller than her, or using her strength to bully people around. It was perfectly
all right to defend oneself, or other people, but only after giving her opponent adequate
warning and time to reconsider. Additionally, she should not be ashamed to consult people
she trusted who were smarter than she was, but not to believe anything anyone else said.
In this way, she got along with the other folk her age, as well as the adults whom she was
beginning to surpass in size and strength.
Ragnar was very proud of his daughter, even
if she was a little "slow". She was dependable, hard-working, and good tempered. If he
had no use for her in the smithy, he would send her out on to do chores for the local
farmer folk, in return for fresh meat, milk, eggs and produce. She would do the moving of
furniture for the innkeeper to clean from time to time, and when she was in the bar there
were very few fights. Consequently, she was welcome there and usually got a portion of
whatever the cook was making.
Ester made it a habit to frequent the inn later at
night, especially when strangers were passing through. Sometimes she would be challenged
to fight by strangers wishing to prove themselves. Sometimes she would break up fights by
trouncing the perpetrator (or both opponents) before things got out of hand. She would
always buy drinks to any man she fought (who was still conscious), as long as things
stayed friendly. And always she would listen to the tales told by travelers passing
through.
One night, a tall, weatherbeaten man in the colors of Estereal came to the
bar. He had an empty scabbard on his back. When Ester asked him where his weapon was, he
said it was in two pieces, and told her the story of the battle with a rock giant in which
it was broken.
The next morning, the man came to the smithy. Ester was there alone,
as her father and younger brother were away on business. The man told her he had had a
vision last night, where he was told how he could repair his sword. He said his name was
Jean Sans-peur, that he had had a vision. His god had shown him the way to fix his
sword-- he should go to this smithy by the stream, and a woman would be there to help him.
It took a while to convince Ester that he intended to reforge his sword in her father's
smithy with her help. She had the run of the smithy, but she knew what Jean intended to
do took a degree of skill that even her father did not posses. Jean persuaded her that if
she did as he instructed, Estereal would take care of the rest.
Ester's job was to
keep the forge white-hot, while Jean reforged the sword. It took hours and all of Ester's
strength as she worked the bellows and mumbled the smith's prayer to Azkal, but finally
Jean lifted the sword off the anvil by its hilt and walked outside to the stream in order
to quench the blade in the stream (the water barrel was too small).
When Jean brought
the blade back inside to dry it, Ester saw it up close for the first time. It was a
magnificent weapon, five feet in length, and seemed to shimmer in the red light of the
forge. "This is a very special weapon," Jean said, I thank you for your help in
restoring it"
Ester asked to hold it, mesmerized by its beauty. It sat in her hands
as if part of her, the weight of the blade making her stance more stable instead of
pulling her off balance as she had expected. Reluctantly, she passed it back to Jean,
saying "I would give much to learn to wield such a blade".
It turned out that Jean
Sans-peur was a paladin of Estereal, on a journey to Geston. Because of Ester's
involvement in the vision he had just had, he offered to take her with him as traveling
companion and assistant, teach her on the road, then introduce her to an instructor he
knew in Geston. It was a long trip, and he could use the company and protection another
person would bring. When Ester discussed it with her father, Ragnar gave her his
blessing, saying she was not meant to be a smith, and her brothers were getting large
enough to take her place. Tearful goodbyes all around.
And so it came to be that, at
the age of 16, Ester set out beside the the paladin's steed in a new cloak from her
brothers, new boots from her father, and a pack full of food and underwear from her
mother. She accompanied the paladin all the way to Geston, learning the art of
swordsmanship as well as the shifty business of dealing with the untrustworthy without
becoming that way oneself.
Emile,the arms instructor at the Academe D' Arms was willing
to provide lessons in the evening in return for chores during the day -- lifting,
carrying, chopping wood, assisting the smiths. He was impressed by the account Jean gave
of her character, and then, later, by her desire to learn. She practiced virtually every
spare moment, and sparred with anyone who was willing. Between practicing and working,
she maintained her sunny good nature, buying drinks for the new students foolish enough to
pick fights with her, and working overtime on chores for other instructors so they would
spar with her.
One day, Emile came to her in the morning, saying he had a task for the
day. Meet him in the north practice field with her gear. When she got there, he
introduced her to a class of 20 new students as Assistant Instructor Oxshoulders. After
that, teaching duties and mentoring replaced her chores. She was able to spar with
whomever she liked on her free time.
The years flew by in a happy blur. She was
learning so much, she was respected by her peers, and, by gum, there was something she was
GOOD at. She was sad, when, at the age of 21, she left the Academe in order to continue
her advancement in the 2-handed sword. She began working her way across the country,
teaching for a living and searching for another instructor. Before meeting Rhavin and the
others, she had been in Tonn one year, teaching and learning. She is remembered fondly and
respectfully in the towns in which she has stayed. She sends word and money to her family
periodically.
Read a first hand account of how the infant Ester was really found in excerpts from Fr. Bede's journal.
STR
18/80
DEX
15
CON
16
INT
8
WIS
10
CHA
10
Level: 7 | Alignment: NG | Hit
points: 67
She requires double normal food & water;
She has a initiative penalty of +3 on unarmed attacks;
She can't use weapons smaller than short sword;
+2 bonus on pummel knockdown;
+4 bonus on wrestling hold or lock vs. Medium opponents;
Can overrun;
Can use huge weapons (damage die and knockdown die are next largest die),
or use large weapons with one hand;
Takes damage as a large creature;
Will most likely be the first in a group to be attacked by some creatures.
Magical Equipment:
Admirable Traits:
sunny disposition, loyal, obedient
Negative Traits:
stubborn, gullible, sharp as a bag of wet mice... all
booster, no payload; in other words, when a thought crosses her mind, it's
a long and lonely journey. Embarrass/Uncomfortable: high-class social functions Sense of Humor: fairly earthy, not extremely sophisticated. Sometimes
needs big words explained to her. Fears: failing a task entrusted to her; at this point, aiding the party Interests: fighting and eating Favorite Past-time: eating and fighting Favorite Place: although she has gone from city to city on her quest to
learn the 2 handed sword, there's still no place like home. But Tonn is
awfully nice. Most Admired:
Rhavin Most Loved:
Da Greatest Achievement: becoming an arms instructor Greatest Regret: sometimes wishes to return to the simple life of a
blacksmith at her father's forge Personal Goals:
perfect knowledge of two handed sword. Live up to saving
the world Other: Ester has drifted from place to place for many years. In this
quest, she has finally found something to belong to Favorite Sayings/Pet words: "kick ass!"